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- on exitFrame
- global gAuto
- if gAuto = 1 then
- repeat with x = 50 down to 0
- set the blend of sprite 2 to x * 2
- updateStage()
- end repeat
- set the ink of sprite 2 to 1
- updateStage()
- puppetSprite(2, 0)
- repeat with x = 50 down to 0
- set the blend of sprite 4 to x * 2
- updateStage()
- end repeat
- set the ink of sprite 4 to 1
- updateStage()
- puppetSprite(4, 0)
- end if
- end
-